YunOS Design

YunOS操作系统设计

2016-2017

Alibaba Cloud

With the prosperity of the information ecology, the concept of YunOS 6 mobile system design hopes to break the original navigation mode with the application of icons as information portals and turn to the service-oriented navigation system. Considering the IOT scenario, the mobile phone's notification system and navigation have ushered in new challenges. This project does not directly involve the company's products, but only for personal design ideas.

What is YunOS

YunOS (Currently call AliOS) is an Linux distribution developed by Alibaba Cloud, a subsidiary of Chinese company Alibaba Group. It is designed for smart devices such as smart TVs and it has been used as a mobile operating system. It is an operating system based on the Android Open Source Project (AOSP).
Source Link: Wikipedia

01 手机系统通知体系设计
User Experience Design for Notification System

The mobile phone notification center is now full of application pushed from every application, and information redundancy causes great trouble to users. The filtering ability by intelligent algorithms helps in degrading information, while enhancing the user's information cognition and processing ability through interaction is another consideration.

The priority of the notification message can be configured by a horizontal and vertical analysis of the notifications "time urgency" and "important correlation", plus user usage data and user habits. It is divided into three layers: integrated information Now card, IM message, and News message, to accelerate user processing of notifications.

The mobile phone notification center is now full of application pushed from every application, and information redundancy causes great trouble to users. The filtering ability by intelligent algorithms helps in degrading information, while enhancing the user's information cognition and processing ability through interaction is another consideration.

I also made logical settings about the flow of notifications:

Optimize for the interaction of notification card

In order to reduce the height of the notification card and increase the efficiency of information display, I hide the operation button by default, and use the left-slide gesture to call out the operation button while keeping the original right-sliding interaction unchanged. In the evaluation, I found the new method has a significant help in the degradation of information complexity, but the overall operation efficiency is reduced. Therefore, in the actual landing plan, I consider providing a switch for the user to choose the method that suits him.

02 系统导航NavBar设计
Operation System Navigation Bar Design

The navigation bar designed by the beginning of the Android phone is very convenient for its application-based usage scenarios. In the design of the bottom navigation bar of YunOS, there are different challenges: in addition to navigation between applications, users also need to navigate between "services" and "scenes". For the concept of "services" and "scenes", simple button interactions can't reduce the cognitive cost of new users, so multi-dimensional interactions and the guidance of visual metaphors need to be considered together.

The design concept draws on the physical properties of the nebula and integrates the concept of "Internet of Everything" in YunOS, I design the new NavBar interaction at the bottom of the mobile phone.

Design concepts

Interaction Design

03 多端互联时代的操作系统交互设计
Interaction Design for Operation System in IOT era

From the perspective of pervasive computing, mobile phone screens are not the only carrier for people to communicate with the information world (Cyberspace). People can interact directly with cyberspace. People no longer use the app as an entry, but instead use the services provided by the real scene.

In the future, the devices for people will become ubiquitous, the interaction design will be from screen-size-based to scene-based.

The framework of cyberspace design

Cyberspace and physical space are connected by various device terminals, but the flow of information is not affected by the device. Terminals serve only as media to connect information and scenes.

Data is the smallest unit in the cyberspace. They are integrated and organized according to content, function, event, and scene. The degree of privacy of people in social relations will produce different cyberspace. In the physical world, different individuals interact with cyberspace through appropriate device terminals (eg, cell phones, car computers)

The framework of cyberspace design

01

The content design based on the scene information will display on the "card" container, which will flow through various terminals and be displayed on the user interface. It's everywhere.

02

The same service card, in the different scenarios, switch the most appropriate form for the users.

03

Function and content will combine constantly with scenes and user events.

Scene validation

I used scene of Mr. Liu's homecoming to validate my design. In this scene, users frequently switch locations, action and the terminals they use. The user journey chart below shows the time and the different terminals they use. The vertical axis represents the user role and the behavior thread.

Mr. Liu's task:Planning dinner, dealing with the work, coordinating shopping tasks with his wife, picking up his son along the way, and prepare devices at home. Mr. Liu's son and wife are also involved in the scene because people get used to coordinating tasks and socializing in daily life.

In this scene, the cards also flow and are used in various terminals